![]() ![]() However, I’m a bit spoiled as a gamer a little dot to show where Flint is would be a welcome addition.Įven with a map, walking around the campground can be somewhat of a challenge. Maybe the developers were going for a more realistic approach for the map, making it appear like a paper map that Flint might pull out of his backpack. Unless standing by a trail marker, it is very difficult to identify where Flint is. The map is lacking in detail including the exact location of Flint. Thankfully, there is a map, but it is a bit crude. The campground covers a relatively large chunk of land making it easy to get lost. Overall, the upgrades have little impact on the gameplay, but they compliment well with the adventure aspects of the game. Completing the quests earns experience points to unlock new skills like collecting additional resources and unlocking additional elements for the campsites. Flint has a journal that logs quests that are give to him by characters around the campground. Hiding amongst the casual gameplay, are role-playing elements that enhance the experience. This is just one example of the surprises waiting in the campground. This seemed a little odd that a book would require real objects to progress, but I enjoyed the sentiment as it brought back even more memories from my youth. While reading the book, Flint is periodically tasked with finding real world objects nearby. Reading through the book to the correct ending nets a reward for Flint. One of my favorite interactions was finding a “Choose Your Own Adventure” style book. In addition to the campsites and repairs, the campground has plenty of things to discover while exploring. Although the new camp site visitors have desires, there is no rush on fulfilling them the guests will wander the camp site patiently waiting for Flint to improve their camp site. Once a campsite in the campground is established, anthropomorphic animals will wander into the camp site and start asking for amenities beginning with a place to sleep and eventually requesting food and entertainment options. Wood and metal are needed for repairing items around the campground and can be combined with fabric and mushrooms to create items for camp sites. The adventuring areas of the game delicately intertwine with campsite management forcing players to search through the campground for supplies. Very little direction is given to players which gives them significant freedom to play the game in any way they desire. Amenities around the campground need to be repaired and the campsites need to be updated for the visiting guests. No explanation is provided on why Flint’s parents aren’t taking over the campground perhaps they have flown the coop? The maintenance of the campground has become too much for Flint’s grandmother and the whole area is a bit run down. Players take on the role of a cute, little bird named Flint whose given the campground by his grandmother. It shares a number of ideas from Animal Crossing and recent indie game A Short Hike. Haven Park is a simulation and adventure game hybrid that focuses on the management of a campground. I hadn’t thought about those excursions for years, but those memories came flooding back while playing Haven Park from Fabien Weibel and Mooneye Indies. My sister and I would climb into the van, sometimes before the sun ever crested the horizon, eager to go on a new adventure. When I was a lad, my parents regularly planned a summer vacation, often a trip to the beach for a week with my grandparents. Developer: Fabien Weibel // Publisher: Mooneye Indies // Price: $8.99 (Steam/eShop)
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